Salt and Sacrifice is the follow-up to Souls-like dark fantasy RPG, Salt and Sanctuary. In a land plagued by powerful and twisted Mages, the condemned Marked Inquisitors take up the hunt. A once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments ofSalt and Sacrifice is the follow-up to Souls-like dark fantasy RPG, Salt and Sanctuary. In a land plagued by powerful and twisted Mages, the condemned Marked Inquisitors take up the hunt. A once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments of elemental chaos. The Marked Inquisitors, a doomed force of the condemned, once again mobilizes to stand against the existential threat of Magic. A buried secret threatens to bring an ancient empire to utter ruin. As a Marked Inquisitor, you’ll journey through the western frontier: pursuing, hunting, and obliterating the Mages that roam the realm. You may be bound to the Inquisition, but your choices are yours.
May 13, 2022Despite its design shortcomings (like the absence of a mapping system or the consumable-based criteria for online multiplayer), Salt & Sacrifice comes along as a great sequel. The “soulslike” character progression and combat blends in with the “metroidvania” level design, and the added Monster Hunter nuance presented in the Mage hunting keeps the game going, feeling both familiar and fresh at the same time.
May 10, 2022Salt and Sacrifice is an ambitious sequel that attempts to integrate Monster Hunter mechanics into an already crowded Metroidvania/Soulslike formula. It's not a great mix, but the strength of its core combat, customization, and refreshing co-op still make it worth at least a look.
May 16, 2022Ska Studios has created an ambitious sequel that takes various elements from both Monster Hunter and the Metroidvania genre and combines them into one sprawling 2D Souls-like. For the most part, this curious amalgamation succeeds, offering snappy combat, a labyrinthian world to explore, and tense boss battles against a vast array of challenging foes. Unfortunately, it also elicits plenty of moments of frustration, whether it's because the absence of a map and fast-travel system adds additional tedium to its grind, or because the combat system is overly punishing in a way that feels unfair and unbalanced. Salt and Sacrifice still offers an enjoyable distillation of familiar elements, but too many issues hold it back from achieving greatness.
May 19, 2022Taking each piece of Salt and Sacrifice on its own, the game really should be an incredible ride. Taking the Souls-like gameplay loop, injecting Metroidvania style progression and item use, and stirring in some Monster Hunter elements should make for a delicious, challenging experience. Instead, the game unfortunately boils down to a repetitive, grind-inducing slog through samey areas and against predictable bosses. Ska Studios deserve praise for their attention to detail, striking visual achievement, and the game’s lofty ambitions, but that simply is not enough to stand up against some of the other titans of the genre.
May 12, 2022That is not entirely a sequel to the previous game "Salt & Sanctuary" as it contains a lot more interesting mechanics and build progressionThat is not entirely a sequel to the previous game "Salt & Sanctuary" as it contains a lot more interesting mechanics and build progression gives a lot of variety of who are you wanna play. And I personally adore this game! Ska Studios did an amazing job!… Expand
May 13, 2022So....
Let's start from the beginning! I don't care about whole EGS vs Steam debate, it doesn't affect quality of the product. Salt andSo....
Let's start from the beginning!
I don't care about whole EGS vs Steam debate, it doesn't affect quality of the product.
Salt and Sanctuary was my first experience with SKA Studios games and I really liked it, over 100 hours and personally art design was mind blowing, I really felt the depressing mood and haunted theme of the first game.
Salt and Sacrifice is different, it's NOT Salt and Sanctuary v.2.0, it's a while new game with same core.
When you understand that and start playing it as it was designed - you will get x3 times more unique bosses and game interactions.
I would give S&S 9/10, but in my opinion there is not so many locations to explore.
At the moment of this review I got around 26h of playtime.… Expand
May 21, 2022Good-
Creative art direction. Gameplay is intuitive. Lore is pretty cool
Bad- A lot of technical problems like crashing and glitches. TheGood-
Creative art direction. Gameplay is intuitive. Lore is pretty cool
A lot of technical problems like crashing and glitches. The enemies feel too repetitive.
For veterans of Soulslikes, especially 2D ones, Salt and Sacrifice will fit neatly into your library as yet another largely successful interpretation of the subgenre. Those looking for the next level of challenge, artistic creativity, or gameplay innovation in it will almost certainly be left wanting though, as so much of this game’s DNA has already been explored countless times. Still, while Salt and Sacrifice’s few wrinkles do add to the format, and with how well the boss fights pop off the screen, it’s still a game that has much more to like about it than not.… Expand
May 17, 2022I loved Salt&Sanctuary, beat it 4+ times and got all achievements, But this game is just bad I have to force myself to play it, and I'mI loved Salt&Sanctuary, beat it 4+ times and got all achievements, But this game is just bad I have to force myself to play it, and I'm constantly asking myself "Why did they do this?" so many bad changes from the first game, I'll list some below.
-Weapons are paired, no more dagger and shield, if you want a shield you have to use a sword with it, also no more two handing or one handing weapons (unless its a two handed or one handed weapon to begin with. was this broken in the first game?, no it wasn't why change it?
-No more spells or incantations that you can change because they're tied to your staves, really like that tier 1 stave spell too bad it will be out ranked by other staves soon enough, weapons also have spells attached to them, but they're very unreliable because instead of being tied to a mana bar it's tied to a "rage" bar you need to build up. Again not broken, worked well in the first game why not expand on it.
-Mage bosses are just annoying seeing how a large chunk of them will drop materials you don't need for your build because they didn't add gear for all build styles for each of the mages, but they will always be around annoying you anyway.
-Animations are just bad huge step back from the 1st game, attacking seems slow and sluggish, grappling hook looks very bad, and wall jumping feels awful and you cant slide down walls so if you go up you can't go down, there might be an upgrade i don't know I couldn't force myself to play anymore.
-The bosses I fought literally attack non stop i couldn't do anything but roll 1 attack roll 1 attack backing off to try and do anything else would punish me, very dumb and boring.
-No fast travel and world isn't interconnected anymore, and you can only level up by going back to a hub world, I miss the old shrines and covenants tied to them, there's covenants here but they don't seem as useful or fun.
-Perfect guard is useless literally leaves YOU open for attack as your follow up attack is too slow and you can't perfect guard multiple times in a row so if there's a combo attack coming your way might as well spam roll.
That's just a few things that are a huge failure for me in the first 4 hours of playing I'm sure if i gather the will to play again there will be much more, very disappointed with this.… Expand
May 14, 2022Первая часть игры была самобытна и отлична.
Я не следил за разработкой второй части, т.к. не люблю спойлеры и ожидал от игры чего-то не хужеПервая часть игры была самобытна и отлична.
Я не следил за разработкой второй части, т.к. не люблю спойлеры и ожидал от игры чего-то не хуже первой.
И первые часа 3 игры, пусть и с некоторыми сомнениями и некоторой озадаченностью, я понимал что играю совершенно в другую игру, обрезанную и безыдейную в сравнении с первой частью. НО, это не мешало мне получать удовольствие.
До тех пор, пока игра буквально не заставляет тебя заниматься абсолютно безыдейной и скучной нудятиной, в виде обязательного убийства опциональных боссов, с целью открытие дальнейших дверей.
Ощущение, что я играю в игру эпохи возрождения ПС2, где разработчики использовали какие-угодно костыли и игровые условности, лиж бы вести за ручку игрока, создавая видимость открытого мира.
По большому счёту, я могу бы написать невероятно большое полотно текста, но какой в этом смысл?… Expand
May 24, 2022Imagine my disappointment when the sequel to one of my favorite games (and imo one of the best Souls-like games since Dark Souls 1) not onlyImagine my disappointment when the sequel to one of my favorite games (and imo one of the best Souls-like games since Dark Souls 1) not only goes for Epic exclusivity BeCaUsE mUh 88/12, but also continues that store's tradition of being host to mostly trash. Crying ****ing shame.… Expand